Name
|
Abilities
|
Resource cost
|
Requirements
|
Special remarks
|
Small City
|
- Trains Citizens and Slaves.
- Extends your borders
- Generates a small trickle of food and timber.
- Can summon Mobs.
|
- Base cost:
: 120 : 60
- Ramp:
: 5
|
- 1 Level of Administration per City beyond your first.
- Seleucids can build 2 Small Cities instead of 1 upon researching .
|
- Required to built Enhancement-type structures, as well as certain Production structures
- Build a Pyramid-type wonder to increase your cities
- -75% cost for Seleucids.
- +5 of ; and each for Pontics.
- +10 of for Macedonians
|
Large City
|
- Trains Citizens and Slaves.
- Extends your borders
- Generates a small trickle of food and timber.
- Can summon Mobs.
|
- Base cost:
: 120 : 60
- Ramp:
: 5
|
- 1 Level of Administration per City beyond your first
- 5 different structures within Small City radius.
|
- Build a Pyramid-type wonder to increase your cities
- All settlements constructed upgrade automatically to Large Cities for Bactrians
- +5 of ; and each for Pontics.
- +10 of for Macedonians
|
Urbs
(Romans )
|
- Trains Citizens and Slaves.
- Extends your borders
- Generates a small trickle of Food and Timber.
- Can summon Mobs.
|
- Base cost:
: 120 : 60
- Ramp:
: 5
|
- Hellenistic Age???
-
- 1 Level of Administration per City beyond your first
- 9 different structures within Small City radius.
|
- Build a Pyramid-type wonder to increase your cities
- +5 of ; and each for Pontics.
- +10 of for Macedonians
|
Assembly
|
|
|
|
|
Peasant Dwellings
|
- Trains Low-level foot units
- Has a weak attack against enemy units
|
- Base:
: 30
|
|
|
Tower House
(Sabaeans and Armenians)
|
- Trains Low-level foot units.
- Is stronger and has more armour than Peasant Dwellings.
|
- Base:
: 30
- Ramp:
: 2
|
|
|
Outpost
|
- Extensive LOS with ability to detect cloaked units.
- Trains mercenaries
- Can be built anywhere, including hostile territory.
|
|
|
|
Stockade
|
- Is stronger and has more armour than Outpost.
- Extensive LOS with ability to detect cloaked units.
- Trains mercenaries
- Can be built anywhere, including hostile territory.
|
- Base:
: 80 : 60
- Ramp:
: 15 : 15
|
|
Not available for:
- Sarmatians
- Suebi
- Nabataeans
|
Barracks
|
|
- Base:
: 120
- Ramp:
: 25
|
|
|
Fortified Barracks
|
- Trains foot units
- Stronger than Barracks, and can attack enemies.
|
- Base:
: 140: 60
- Ramp:
- : 25
|
|
|
Castra
(Romans)
|
- Trains foot units
- Stronger than Barracks, and can attack enemies.
|
- Base:
: 140 : 60
- Ramp:
- : 25
|
|
|
Noble Residence
(all, except Sarmatians, Sabaeans, Numidians)
|
- Trains high-level units
- Infantry and cavalry may be trained alike from this building
|
- Base:
: 60 : 120
- Ramp:
- : 40
|
|
|
Syssiton
(Chremonidean League)
|
- Trains high-level units
- Infantry and cavalry may be trained alike from this building
|
|
|
|
Broch
(Britons)
|
- Contributes +2 Wonder Point bonus.
- Trains high-level units
- Infantry and cavalry may be trained alike from this building
|
- Base:
: 130 : 60
- Ramp:
- : 40
|
|
|
Stable
|
|
- Base:
: 120
- Ramp:
: 25
|
|
|
Meeting House
|
- Sets your capital.
- Hosts Policy research.
- Trains elite units and spawns patriots as long as proper Policy upgrades were conducted.
|
- Base:
: 150 : 200
|
|
- Must be built within the radius of a city
- Captured along with its host city.
- This building automatically transfers your capital to its host city.
- Can be built by Chremonidean League in any city beyond its second one to set the location of its secondary capital
- Can be built for free by Suebi.
|
Palace
(All, except Suebi, Lusitanians, Nabataeans and Sarmatians)
|
- Sets your capital.
- Hosts Policy research.
- Trains elite units and spawns patriots as long as proper Policy upgrades were conducted.
- Has extensive LOS, can detect hidden enemies and attack them.
- Contributes +1 Wonder Point bonus.
|
- Base:
: 150 : 200
|
|
- Must be built within the radius of a city
- Captured along with its host city.
- This building automatically transfers your capital to its host city.
- Can be built by Chremonidean League in any city beyond its second one to set the location of its secondary capital
|
Fort
|
- Very powerful point defence, but costly and vulnerable to siege attacks.
- Conducts Strategy and Tactics upgrades.
- Trains Officers and spies.
|
- Base:
: 300 : 100
- Ramp:
: ? : ?
|
|
- Can attack enemies, and is not captured
- Can't be built too close to another fort or a non-friendly border.
- +3 range for Getae
- 50% cheaper, built 25% faster with +3 added border push and available from the start for Macedonians.
- 5 x 5 layout.
|
Citadel
(All, except Suebi , Nabataeans and Sarmatians)
|
- Very powerful point defence, but costly and vulnerable to siege attacks.
- Conducts Strategy and Tactics upgrades.
- Trains Officers and spies.
|
- Base:
: 300 : 100
- Ramp:
: x : y
|
|
- Can attack enemies, and is not captured
- Can't be built too close to another fort or a non-friendly border.
- +3 range for Getae
- 50% cheaper, built 25% faster with +3 added border push and available from the start for Macedonians.
- 8 x 8 layout.
|
Siege Workshop
|
- Constructs siege equipment and supply wagons.
|
|
|
|
Dock
|
- Constructs merchant marine fleet and light warships
- Required to transport land units by boat
|
- Base:
: 60
- Ramp:
: 25
|
|
|