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Falaricati
(Celtiberian Champion Assault Infantry)
Falaric icon
Unit type Javelin Infantry
Base cost 20 Food Food, 60 Wealth Wealth,

20 Timber Timber

Ramping cost 1 Wealth Wealth, 1 Timber Timber
Creation time 11.1 seconds (167t)
Hit points 225
Line of sight 8
Movement speed 23
Attack strength 37 (25t)
Attack range 0-7
Armour 21
Population cost Population
Created at Meethouse
Prerequisites N/A
Upgrades from N/A
Upgrades to N/A
Available to Celtiberians

Unlike most other champion heavy javelin units, Falaricati do not have an anti-heavy cavalry bonus. Instead, their main task is to level buildings. Other "sword" units, such as Pheraspides do have the ability to function as assault infantry, being capable of fighting buildings with greater proficiency as do most assault units, but Falaricati take that ability further like Giborei haMele'h. The difference, however, is that Falaricati are slower on foot and are more robust than Giborei haMele'h, thus rendering them somewhat more resistant and thus making them ideal units for suppressing enemy fortifications at short range, allowing for other units such as cavalry to do other things.

See also[]

History[]

Although most of what we know of the Iron Age Celts of Spain has been filtered primarily through the view of their adversaries (the Greeks and the Romans), archaeological digs throughout the Iberian Peninsula have revealed a network of highly sophisticated polities or tribes inhabiting Iron Age Spain, before and up to the 2nd Punic War. Rich finds, including especially weapons, suggest a world of tribal communities who were dominated by military leaders and who were often at war with one another, as attested by Roman sources.

The warrior culture of the Celtiberians was one that prized death over dishonour, understandably, the guerilla tactics of the Spanish armies frustrated the Romans to the extent that it was only with great massacre and despoilation of the country that the Romans could finally consolidate the Iberian peninsula as Roman land. Celtiberian warriors, if unable to fight, would commit suicide; this was done with a plant-based toxin that unnerved their enemies, for the muscle spasms it caused would warp the face of the dying warrior into a sinister grin. More famous, however, was the fate of the Celtiberian oppidum of Numantia: facing a Roman siege against which they could not hold out; the inhabitants chose suicide and razed their settlement, this stubborn spirit lent the Romans a new term, "Numantine", to describe resistance so staunch and so unyielding that no cheap victory could be expected by the attackers. 

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