Kings and Conquerors Wiki
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Faction Overview Strategic Overview Tech Tree History
Sarmatian Icon

Available Units

[1] – Starting Unit
[2] – Requires Level 1 Reforms
[3] – Requires Level 2 Reforms

Peasant Dwellings

Stable

Noble Residence

Meeting House

Fort

Outpost

Siege Workshop

Dock

Temple


Notes

  • The Sarmatians cannot receive the Barracks, the Palace, the Sporting Centre, the Cultural Centre or the Citadel.

Available Upgrades

  1. Fort:— all except:
    • Reserve CachesFortification
    • Military FederalismFortification
    • Garrison ColoniesFortification
  2. Watchtower:— no upgrades available.
  3. Temple:— all except:
    • Direct Taxation Taxation
    • Contractual Factorship Taxation
    • Soterical Beliefs
    • Sacred Texts
  4. Assembly:— all except:
    • Voting Influence production
    • Legislative Assemblies Influence production
    • Plebeian Representation Influence production
  5. Granary — No upgrades until a Granary is captured from the enemy.
  6. Sawmill:— all except:
    • Prefabrication Woodworking
    • Masonry
    • Architecture
    • Construction
  7. Smelter:— all except:
    • Cupellation Process Metallurgy
    • Hushing Process Metallurgy
    • Supply Depots Supply
    • Military logistics Supply
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