Citizen | |
---|---|
Unit type | Peon |
Base cost | 20 Food |
Ramping cost | 1 Food |
Creation time | 50 |
Hit points | 40 |
Line of sight | 2 |
Movement speed | 25 |
Attack strength | 4 |
Attack range | 0-0 |
Armour | 0 |
Population cost | 1 Population |
Created at | Village City Large City |
Prerequisites | None |
Upgrades from | none |
Upgrades to | Slave |
Available to | All |
In many RTS games, there is always a peon unit which does most of the work of gathering resources and transforming resources into useful assets, and Kings & Conquerors is no exception. Often frequently overlooked, the role that Citizens play in your empire however is one which simply cannot be ignored. Without Citizens, it would be impossible for you to colonise other parts of the map and construct the infrastructure to keep those colonies up and running ... and at full speed, too.
Thus a wise player will always ensure that a proper balance between military development and citizen growth is always achieved, for without a steady supply of resources, armies will not survive for long. Citizens, however, are somewhat costly: as the cost of each new Citizen ramps up with more and more of them being produced. Fortunately, however, Citizens can be converted to Slaves once the right Policies are researched at the Meeting House, which can keep their costs down, although they will be substantially weaker and cost Wealth instead of Food.
There are two factions whose cultural bonuses involve Citizens: the Bactrians, and the Britons.
History[]
Most people of ancient times lived out their lives working to make a living, primarily as hunters, gatherers, and fishermen. The agricultural revolution that began around 8000 BC freed more and more people from the daily pursuit of sustenance as food production became more dependable and efficient, but as soon as this happened, it also resulted in a new problem — the question of how to effectively disburse the surpluses of agricultural and industrial work to obtain socially desirable objectives. Specialisation in labour and increases in the global human population soon resulted in social stratification and the introduction of a caste system, with a great percentage of people working as peasants who gathered the food and did most of the work to support a relatively smaller class of leaders who controlled the wealth and power of their communities.
Social stratification and the need for workers to till the earth soon led to the foundation of a new "undercaste" of workers — slaves, who compared to normal peasants had almost little to no rights, and could be disposed of with relative impunity due to their position as non-citizens. Although slaves could sometimes co-exist alongside "free" labour, the roles slaves played in the economic and industrial activity of the Classical west soon usurped the role played by freeborn peasants, coming to a head with the final centuries of the Roman Empire, forcing many out of the countryside and into poverty in urban slums.