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For the list of Wonders covered by Imperivm Invictvm, see here.

Wonders[]

Name

Abilities

Resource cost and wonder point contribution

Requirements

Special remarks

Free

Mausoleum Complex

Mausoleum Complex
  • +50% Metal gather rate.
  • +100 to Commerce Limit for Metal.
  • -25% to Barracks, Armoury, and Dock unit costs.
  • Influence: 400;
    Metal: 100
  • +2 Wonder points
  • Clergy Religion
  • All factions

Restricted

Aedes
Fortunae
Primigeniae

Aedes Fortunae Primigeniaea
  • City limit +1
  • Cities cheaper by 33%
  • Generates a small trickle of food and timber.
  • Influence: 300;
    Timber: 500;
    Wealth: 100
  • +5Wonder points
  • Cannot be captured.

Eikon tou Dios

Eikon tou Dios
  • +8 to your National Borders
  • Influence: 1,000;
    Wealth: 800;
    Food: 600
  • +12Wonder points
  • Build a Pyramid-type wonder to increase your cities

Asklepeion

Asklepeion


  • -100% Attrition damage inflicted on your units in enemy territory.
  • Outpost construction cost reduced by 33%.
  • Influence: 500;
    Timber: 500
  • +5Wonder points

This monument has two different versions:

  • The Epudaurean version can be built by Greek factions - ie Macedon, Athens, etc.
  • The Koan version is exclusively for the use of Egypt.

Pharos

Pharos
  • Reveals the entire map; hidden units are also revealed.
  • Can be built only on water.
  • Influence: 400;
    Metal: 900;
    Timber: 600
  • +4 Wonder points
  • Level 6: Astrology and horology Science
  • Egypt
  • May be built either on land or on water.

Acropolis

Acropolis
  • Functions like a normal Settlement.
  • Reduces time it takes for you to force enemies to lose once you seize their capital.
  • This Wonder must be seized in order to force you to lose, if someone takes your capital(s).
  • Influence: 300;
    Wealth: 800;
    Timber: 800;
  • +5Wonder points
  • Build a Pyramid-type wonder to increase your cities

Nekromanteion

Nekromanteion
  • Effects of Temples on their host Settlements is enhanced.
  • Increased Timber production and Commerce Cap 
  • Metal: 250;
    Timber: 100
  • +3 Wonder points
  • Build a Pyramid-type wonder to increase your cities

Pergamon 
Altar

Pergamon Altar
  • Reduces the non-Influence costs of research by 50%
  • Siege, Artillery and Supply units move 25% faster
  • Buildings are built 25% faster
  • Your Supply Wagons can heal your troops (and Epirote Supply Wagons heal at double the normal rate).
  • Influence: 800;
    Food: 500;
    Wealth: 250
  • +8Wonder points
  • Build a Pyramid-type wonder to increase your cities

Rhodios Kolossos

Rhodios Kolossos
  • Commerce Limit on Timber and Wealth increased by 50.
  • Population Limit increased by 50
  • Wealth gather rate increased by 30%
  • Influence: 1,000;
    Timber: 450;
    Wealth: 370
  • +10 Wonder points

Delphinion

Delphinion
  • Raises your Commerce Limit for Food Timber Metal by 200.
  • Increases attrition damage inflicted on unsupplied enemy units in your territory by 100%.
  • Spies are created instantly. Gain the use of an extra Spy unit which does not count against your Population Limit and is rebuilt for free whenever it is killed.
  • Influence: 1,000;
    Metal:200;
    Wealth: 600
  • +8 Wonder points
  • Build a Pyramid-type wonder to increase your cities

NOTE: This building's select sound is being used for Pantheion in Warbirth: Age of Empires.

Kom Ombo Temple

Kom Ombo Temple
  • Increases all your building hit points by 50% Wealth income increased by 66%
  • Raises Commerce Limit for Wealthby +200
  • Influence: 400;
    Metal: 620;
    Wealth: 250
  • +4Wonder points
  • Build a Pyramid-type wonder to increase your cities

Mons Capitolinus

Mons Capitolinus
  • Spawns light infantry over time, the more units you control the slower their respawn will be.
  • Influence: 400;
    Wealth: 200
  • +5Wonder points
  • Level 1 Reforms [2],
    Advisory Councils Influence production
  • 9 different structures within town radius
  • Romans
  • Cannot be captured.
  • This wonder will spawn whichever unit is associated with low-level Skirmishers, else it will produce Skirmisher Levy or Raider units.

Artemisium

Artemisium
  • Increases your National Borders by +2
  • Attrition to enemy units in your territory increased by +33%
  • Forts and Towers upgrades 15% cheaper
  • Wealth: 400;
    Metal: 300;
    Timber: 300
  • +4Wonder points

Mouseion

Museion
  • Increases Krateia Influence Production by +100
  • Granary, Lumber Mill, Smelter production upgrades are discounted by 50%
  • Influence: 400;
    Wealth: 260
  • +5 Wonder points
  • Build a Pyramid-type wonder to increase your cities

Kothon

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  • Functions as a Dock, but is heavily armoured and capable of attacking enemies
  • -50% to Ship creation time.
  • +200% income from Rare resources (in your territory) and Markets.
  • Receive the bonus abilities of all Rare resources in your territory, even if you don't have a Merchant there.
  • Food: 800;
    Wealth: 600
  • +5 Wonder points
  • Must be built within a settlement.
  • Is not captured if host city taken.
  • As powerful as Egyptian trenteres.

Arg-e-Bam

Arg-e-Bam
  • Massive Fort with long range, many Hit Points, extra garrison value, increased border push, and resistance to air attack.
  • Can be built wherever a Fort can; does not count against a City's Wonder Limit (1 wonder per city). It's build location is not revealed to the enemy until it is complete.
  • Receive Fort upgrades for free and all Forts gain 33% more hitpoints.
  • Units garrisoned at any Fort Heal at +500% the normal rate.
  • Food: 800;
    Metal: 200;
    Timber: 200
  • +3 Wonder points
  • Cannot be captured

Mahram Bilqis

Mahram Bilqis
  • Sets floors on trade price at market; ceilings on purchase cost at market
  • All research is instantaneously complete
  • Wealth: 1,000;
    Influence: 400;
    Metal: 100
  • +4 Wonder points
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