"If you seek peace, then prepare for war." — Flavius Vegetius Renatus
Increases the attack and range of fort-type buildings
Increases border effects of fort-type buildings
Cost
Requirements
Leads to
Factions available
80; 80
Time to complete: fast
Defensive Federalism[]
"Where are the oaths that we have taken? Shall our counsels be flung into the fire, with our drink-offerings and the right hands of fellowship wherein we have put our trust?"
— the Iliad
Increases the attack and range of fort-type buildings
Industrious in peacetime, vigiliant in wartime, valiant in battle.
Increases the attack and range of fort-type buildings
Increases border effects of fort-type buildings
Cost
Requirements
Leads to
Factions available
300; 300
Time to complete: rather slow
Tower[]
Attrition []
Allegiance
[]
"Render therefore unto Caesar the things which are Caesar's; and unto God the things that are God's." — Matthew 22:21
Enemies are dealt Attrition damage (Level 1)
Cost
Requirements
Leads to
Factions available
80; 80
Time to complete: Rather fast
Attrition Warfare
[]
"If ever I want to sack a city belonging to friends of yours, you must not try to stop me; you will have to let me do it." — the Iliad
Cost
Requirements
Leads to
Factions available
150; 150
Time to complete: Rather slow
Scorched Earth
[]
"Did we come here to see our allies butchered, and their property burned, as a spectacle to be enjoyed?" — Marcus Mincius Rufus
Cost
Requirements
Leads to
Factions available
300; 300
Time to complete: Slow
Temple[]
Taxation []
Suzerainty[]
Even the stiffest neck shall yield when the belly is empty.
Imposes a tax based on the number of resource buildings manned by Citizens, which increases as you control more territory
Merchants yield more resources
Fishermen yield more wealth
Cost
Requirements
Leads to
Factions available
170; 70
Time to complete: Fast
Direct Taxation[]
"As one plucks one ripe fruit after another from a garden, so should the king from his kingdom." — Kautilya, Arthashastra
Increases your gains from taxation
Merchants yield more resources
Fishermen yield more wealth
Cost
Requirements
Leads to
Factions available
250; 150
Time to complete: Medium
Contractual Factorship[]
"A good shepherd shears his flock; he does not flay them." — Suetonius
Increases your gains from taxation
Merchants yield more resources
Fishermen yield more wealth
Cost
Requirements
Leads to
Factions available
400; 280
Time to complete: Long
Religion []
Clergy
[]
"Men often believe what they wish to be true" — Julius Caesar
Increases the effects of temples on host city's tactical stats
Increases border push around cities
Cost
Requirements
Leads to
Factions available
170; 70
Time to complete: Fast
Soterical Beliefs
[]
"Even after death, we are still in the care of His providence." — Serapean hymn
Increases the effects of temples on host city's tactical stats
Increases border push around cities
Cost
Requirements
Leads to
Factions available
450; 150
Time to complete: Rather fast
Sacred Texts
[]
"What thing soever I command you, observe to do it: thou shalt not add thereto, nor diminish from it." — Deuteronomy (12:32)
Increases the effects of temples on host city's tactical stats
Increases border push around cities
Cost
Requirements
Leads to
Factions available
600; 300
Time to complete: Medium
Assembly[]
In Kings & Conquerors, there are no universities producing output for a knowledge industry. Instead, civilisations are led by influential members of society who produce Influence, which is used to purchase new upgrades for your civilisation, or to recruit powerful units.
Influence []
Influence is used to purchase Civic Centre technologies, or to increase the effectiveness of political reforms, religion and tax systems. Some units also require Influence to be trained, and so it is imperative that you strengthen your Assemblies' Influence-gathering abilities to maintain overall support for whatever direction you wish to take your nation.
Advisory Councils
[]
"They do not like to confess that their pretense of knowledge has been detected — which is the truth..." — Plato
Increases the yield of from the Assembly Hall.
Cost
Requirements
Leads to
Factions available
200
Time to complete: Very long
[2]
Voting
[]
"Every one of you is the leader." — Xenophon
Increases the yield of from the Assembly Hall
Cost
Requirements
Leads to
Factions available
400
Time to complete: Very long
Legislative Assemblies
[]
"Diversity in counsel, unity in command." — Cyrus the Great
Increases the yield of from the Assembly Hall
Cost
Requirements
Leads to
Factions available
600
Time to complete: Very long
[2]
Plebeian Representation
[]
"Above all, we are free men, and they are slaves." — Alexander the Great
Note: this building is not available to the Sarmatian faction.
Agronomics []
Irrigation Projects
[]
"Thou makest all the land to drink unceasingly, as thou descendest on thy way from the heavens." — Egyptian liturgy
Increases food output of farms in cities hosting granaries (Level 1)
Increases the food yield of fishing vessels (Level 1)
Cost
Requirements
Leads to
Factions available
150; 150
Time to complete: Rather fast
Latifundia
[]
"Of all the occupations by which gain is secured, none is better than agriculture, none more profitable, none more delightful, none more becoming to a free man." — Cicero
Increases food output of farms in cities hosting granaries (Level 2)
Increases the food yield of fishing vessels (Level 2)
Cost
Requirements
Leads to
Factions available
250; 250
Time to complete: Rather slow
Food Industry
[]
"I sacrifice to no god save myself — and to my belly, greatest of deities." — Euripides, The Cyclops
Increases food output of farms in cities hosting granaries (Level 3)
Increases the food yield of fishing vessels (Level 3)
Cost
Requirements
Leads to
Factions available
450; 450
Time to complete: Slow
Healthcare []
Herbal Lore
[]
"The physician heals, Nature makes well." — Aristotle
Infantry and cavalry production time decreased
Garrisoned units heal rate increased
Cost
Requirements
Leads to
Factions available
80; 100
Time to complete: Fast
Medical Thought
[]
"It may be even so, but the surgeon shall examine your wound and lay herbs upon it to relieve your pain." — the Iliad
Infantry and cavalry production time decreased
Garrisoned units heal rate increased
Cost
Requirements
Leads to
Factions available
250; 350
Time to complete: Rather fast
Chirurgical Specialisation
[]
"I will not cut for stone, even for patients in whom the disease is manifest; I will leave this operation to be performed by practitioners, specialists in this art." — Hippocratic Oath
Infantry and cavalry production time decreased
Garrisoned units heal rate increased
Cost
Requirements
Leads to
Factions available
450; 600
Time to complete: Rather slow
Note[]
While the Sarmatians can research all of these technologies, they must first capture a granary from other non-Sarmatian civs.
Sawmill[]
Woodworking []
Craftsmanship[]
"And what shall we say of the carpenter ... is he not the maker of the bed?" — Plato
Increases the effect of sawmills on logging camps yields within the radius of their host city.
Required to unlock Oxybeles / Scorpio and any ship rated higher than a Quadrireme.
Cost
Requirements
Leads to
Factions available
150; 150
Time to complete: Medium
Forestry
[]
"If the axes and bills enter the hills and forests only at the proper time, there will be more timber than can be used." — Mencius, 1st Discourse with King Hui
Increases the effect of sawmills on logging camps yields within the radius of their host city.
Cost
Requirements
Leads to
Factions available
150; 150
Time to complete: Medium
Prefabrication
[]
Efficiency is sometimes a matter of finesse rather than excess.
Increases the effect of sawmills on logging camps yields within the radius of their host city.
Construction upgrades may be overlooked in vanilla RoN, but in Kings and Conquerors,they serve an important purpose — in addition to icnreasing your building toughness and speed, they are now crucial to obtaining other upgrades, as well as accessing advanced ships and siege equipment.
Masonry
[]
"Force without wisdom falls of its own weight." — Horace
+HP and build speed to buildings (Level1).
Cost
Requirements
Leads to
Factions available
150; 80
Time to complete: Medium
Architecture
[]
"An architect ought to be an educated man so as to leave a more lasting remembrance in his treatises." — Vitruvius
+HP and build speed to buildings (Level 2).
Cost
Requirements
Leads to
Factions available
280; 150
Time to complete: Medium
Engineering
[]
"Give me a fulcrum, and I shall move the world." — Archimedes
"What sort of a manufacture is that? Where is it exercised? when? why? how?" — Cicero
Foundries increase output of mines in host cities by 100%
Cost
Requirements
Leads to
Factions available
250; 250
Time to complete: Medium
Cupellation Process[]
"Twenty bellows blew upon the melting-pots, and they blew blasts of every kind, some fierce to help him when he had need of them, and others less strong ..." — the Iliad
Foundries increase output of mines in host cities by 150%
Cost
Requirements
Leads to
Factions available
350; 350
Time to complete: Rather long
Hushing Process[]
"And the valleys shall be cleft, as wax before the fire, and as the waters that are poured down a steep place." — Micah 1:4
Foundries increase output of mines in host cities by 200%
Cost
Requirements
Leads to
Factions available
450; 450
Time to complete: Long
Logistics []
Requisitioning
[]
"Is it not that all good things belong to him who hath strength to take them?" — Xenophon
You suffer 25% less attrition damage while in enemy territory and none while not moving or fighting.
Ships, Siege and Vehicles production speed increased,
Supply wagon radius, Speed and Hit points increased to level 1
Cost
Requirements
Leads to
Factions available
80; 80
Time to complete: Fast
Supply Depots
[]
"Chance fights ever on the side of the prudent." — Euripides
You suffer 50% less attrition damage while in enemy territory and none while not moving or fighting.
Ships, Siege and Vehicles production speed increased,
Supply wagon radius, Speed and Hit points increased to level 2.
Cost
Requirements
Leads to
Factions available
150; 250
Time to complete: Rather fast
[3]
Military Logistics
[]
"The hooves of the horses had been worn thin by steady marching. The arms and armour were wearing out, and the Greek clothing was quite gone. They had to clothe themselves in materials of the barbarians ..." — Diodorus Siculus
You suffer 100% less attrition damage while in enemy territory and none while not moving or fighting.
Ships, Siege and Vehicles production speed increased,
Supply wagon radius, Speed and Hit points increased to level 3.