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Faction Overview Strategic Overview Tech Tree History

Available UnitsEdit

[1] – Starting Unit
[2] – Requires Level 1 Reforms
[3] – Requires Level 2 Reforms
Lusitanian Icon

Peasant DwellingsEdit

  • Ibaranta - stealthed low-level spear fighter
  • Slingers
  • Raiders

BarracksEdit

Stable Edit

Noble Residence Edit

Meeting House Edit

  • Ambakaro - heavy javelin infantry, meant to be elite, shared with Lusitanians
  • Catuvaram (officer unit?) elite medium lancers??
  • Arjos Epones (Cavalry / Melee Cavalry) - heavy lancers (req Patronage)

Outpost Edit

  • Turdetanannan - thureophoroi. Share with Lusitanians
  • Qala'im Balearim [1]
  • (the following require Democracy to be researched)
    • Callaeci - look to be clubmen, and very experienced

DockEdit

  • Ponto, Currtaho? [1] (Light Ships)
  • Pontomora?, Currmar? [1] (Medium Ship)
  • Fire Raft

NotesEdit

This faction can't build Palaces.

Available UpgradesEdit

  1. Fort:— all except
    • FedCastrum
    • Forts3Castrum
  2. Watchtower:— all Upgrades from this building are available.
  3. Temple:— all except
    • 00b00f9685de56194e617d94631d079d Wealth
    • Factores Wealth
    • Rel1
    • Rel2
  4. Assembly:— all except:
    • Inf4 Krateia
    • Inf5 Krateia
  5. Granary:— all except:
    • Latif Food
    • Aqued Food
    • Adv
    • Chir
  6. Sawmill:— all except:
    • Copp Timber
    • Prefabs Timber
    • Arch
  7. Smelter:— all except:
    • Hushhush, Metal
    • Supply2 Supply
    • Supply3 Supply

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