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  • Beelim

    PRIORITY: Carthaginians , Numidians

    • Implement all existing skins for buildings, units, and the like. Leave no stone unturned.
    • Update tech tree for a more sympathetic and "Age of Empires"-y way of gameplay.
    • Check and test all unit sprites.
    • Test new units and skins for Rise of the Moderns and Age of Darkness.
    • Liaise with Super7700 et al on Scorpion design.

    • Chinese spear units are ready (Qing, Republican and Communist)
    • Lo'hanim are nearing completion; one is finished, another is pending.

    All that is required:

    • Minoan spears
    • Egyptian spears
    • Babylonian spears
    • Chinese spears (hmmmm)
    • Gamiri spears
    Read more >
  • Beelim

    We concentrate on offering the public three versions - priority one is to create a steam-friendly plugin version that is to serve as the basis for the Workshop version. However we will be maintaining the use of the old gold version for testing purposes.

    What do we need to do now?

    • Prioritise producing the Afro-Arab and Iberian factions first, to test the simplified unit order.
    • Insert siege machines
    • Check the viability of Age of Darkness' L39 Lahti which is projected to become the base for the oxybeles/scorpio.
    • Use Blender to mint the new oxybeles and scorpio, and any other siege machines -- make sure you do not rotate more than 45deg to avoid distortions.

    Omit: Super7700's convoluted hierarchy of units, instead there will be:

    • Spear levy, warriors
    • S…


    Read more >
  • Beelim

    Verrix

    May 6, 2015 by Beelim

    Versions File Formats
    .BH3 .dae .fbx .s3o
    V 1.0

    Core model:

    • DropBox
    • Megasync



    Animations:

    Uses generic aircraft animations


    Core model:

    (pending)

    Animations:

    (pending)


    Core model:

    (pending)

    Animations:

    (pending)


    Core model:

    (pending)

    Animations:

    (pending)









    Versions Versions File Formats
    .BH3 .dae .fbx
    V 1.0

    Core model:

    • DropBox
    • Megasync



    Animations:

    Uses generic aircraft animations


    Core model:

    (pending)

    Animations:

    (pending)


    Core model:

    (pending)

    Animations:

    (pending)


    Core model:

    (pending)

    Animations:

    (pending)





    Read more >
  • Beelim

    Unit reference card

    March 31, 2015 by Beelim

    Erhardt E4/7 — Vital statistics

    • Heavy armoured car; is stronger but slower than normal armoured cars
    • Strong against: early vehicles, low-ranged infantry
    • Weak against: massed infantry and super-heavy vehicles

    Prereq: Build time HP LOS Attack Attack speed Move
    speed
    Free Fast Somewhat low Medium Strong Rather fast Rather slow
    Cost Created from Armour Weapon range Specialty
    Base Ramp Pop
    40
    30

    2
    2
    2
    High Rather low Heavier and slower armoured car
    Read more >
  • Beelim

    Barbarian buildings

    December 15, 2014 by Beelim

    Buildings that need reworking:

    • Meeting house
    • Tower
    • Fort (Broch) - done
    • Stable
    • Village
    • Town (dun)
    • Granary

    Celtiberian design:

    Celtiberian and Carthaginian buildings resemble one another, however Carthaginian buildings have a more finished appearance. If Celtic buildings have undressed stone, Celtiberian ones have a sandstone finish, while Carthaginian ones are dressed. Elite Celtiberian ones have a stone base, ie "Galician style".

    • Meeting house -
    • Tower - similar to Celtic, but is covered with sandstone.
    • Fort (Broch) - this is a square tower with a central keep.
    • Stable - uses the Celtic design. Just recycle.
    • Village - no roundhouse, only square.
    • Town (dun) - no rounded podium, the walls are angular as are the buildings.
    • Granary

    Carthage

    Carthage shares many b…

    Read more >

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