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WondersEdit

Name

Abilities

Resource cost and wonder point contribution

Requirements

Special remarks

Free

Mausoleum Complex

Halikarnassos
  • +50% Metal gather rate.
  • +100 to Commerce Limit for Metal.
  • -25% to Barracks, Armoury, and Dock unit costs.
  • Krateia: 400;
    Metal: 100
  • +1 Wp
  • Rel3 Relig icc
  • All factions

Restricted

Aedes
Fortunae
Primigeniae

Apraenestae
  • City limit +1
  • Cities cheaper by 33%
  • Generates a small trickle of food and timber.
  • Krateia: 300;
    Timber: 500;
    Wealth: 100
  • +3Wp
  • Cannot be captured.

Eikon tou Dios

Eikon
  • Massive wonder point bonus (possibly about 8?)
  • Krateia: 1,000;
    Wealth: 800;Food: 600
  • +10Wp
  • Build a Pyramid-type wonder to increase your cities

Asklepeion

Asklepeion
  • Heals nearby units
  • -100% Attrition damage inflicted on your units in enemy territory.
  • Krateia: 500;
    Timber: 500
  • +5Wp

This monument has two different versions:

  • The Epudaurean version can be built by Greek factions - ie Macedon, Athens, etc.
  • The Koan version is exclusively for the use of Egypt.

Pharos

Pharos
  • Reveals the entire map
  • Creates a steady stream of Krateia Influence, depending on the number of Docks you control.
  • Krateia: 400;
    Metal: 900;
    Timber: 600
  • +4 Wp
  • Prism Science
  • Egypt
  • May be built either on land or on water.

Acropolis

Akro
  • Functions like a normal Settlement.
  • Reduces time it takes for you to force enemies to lose once you seize their capital.
  • This Wonder must be seized in order to force you to lose, if someone takes your capital(s).
  • Generates a small trickle of food and timber.
  • Krateia: 300;
    Wealth: 800;
    Timber: 800;
  • +3Wp
  • Build a Pyramid-type wonder to increase your cities

Nekromanteion

Nekro
  • Tikal
  • Extends your borders
  • Generates a small trickle of food and timber.
  • +2
  • Metal: 250;
    Timber: 100
  • +2 Wp
  • Build a Pyramid-type wonder to increase your cities

Pergamon 
Altar

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  • Versailles
  • Extends your borders
  • Generates a small trickle of food and timber.
  • Krateia: 800;
    Food: 500;
    Wealth: 250
  • +8Wp
  • Build a Pyramid-type wonder to increase your cities

Rhodios Kolossos

Colossus
  • Commerce Limit on Timber and Wealth increased by 50.
  • Population Limit increased by 50
  • Wealth gather rate increased by 30%
  • Hosts upgrades to increase rate of knowledge created per Researcher
  • Krateia: 1,000;
    Timber: 450;
    Wealth: 370
  • +10 Wp

Delphinion

Delphi 8olos
  • Krateia: 1,000;
    Metal:200;
    Wealth: 600
  • +8 Wp
  • Build a Pyramid-type wonder to increase your cities

Kom Ombo Temple

Komombo
  • Taj
  • Extends your borders
  • Generates a small trickle of food and timber.
  • Krateia: 400;
    Metal: 620;Wealth: 250
  • +4Wp
  • Build a Pyramid-type wonder to increase your cities

Mons Capitolinus

Capitoline
  • Spawns light infantry over time, the more units you control the slower their respawn will be.
  • Krateia: 400;
    Wealth: 200
  • +5Wp
  • Level1 [2],
    Herb Krateia
  • 9 different structures within town radius
  • Romans
  • Cannot be captured.
  • This wonder will spawn whichever unit is associated with low-level Skirmishers, else it will produce Skirmisher Levy or Raider units.

Artemisium

Artemisium
  • Increases your National Borders by +2
  • Attrition to enemy units in your territory increased by +33%
  • Forts and Towers upgrades 15% cheaper

Mouseion

Museion
  • Increases Krateia Influence Production by +100
  • Granary, Lumber Mill, Smelter production upgrades are discounted by 50%
  • Krateia: 400;
    Wealth: 260
  • +5 Wp
  • Build a Pyramid-type wonder to increase your cities

Kothon

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  • Functions as a Dock and a Fort. but is heavily armoured and capable of attacking enemies
  • -50% to Ship creation time.
  • +200% income from Rare resources (in your territory) and Markets.
  • Receive the bonus abilities of all Rare resources in your territory, even if you don't have a Merchant there.
  • Food: 800;
    Wealth: 600
  • +5 Wp
  • Must be built within a settlement.
  • Is not captured if host city taken.

Arg-e-Bam

Arg
  • Massive Fort with long range, many Hit Points, extra garrison value, increased border push, and resistance to air attack.
  • Can be built wherever a Fort can; does not count against a City's Wonder Limit (1 wonder per city). It's build location is not revealed to the enemy until it is complete.
  • Receive Fort upgrades for free and all Forts gain 33% more hitpoints.
  • Units garrisoned at any Fort Heal at +500% the normal rate.
  • Food: 800;
    Metal: 200;
    Timber: 200
  • +3 Wp
  • Cannot be captured

Mahram Bilqis

Awwam
  • Sets floors on trade price at market; ceilings on purchase cost at market
  • All research is instantaneously complete
  • Wealth: 1,000;
    Krateia: 400;
    Metal: 100
  • +4 Wp