Name
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Abilities
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Resource cost and wonder point contribution
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Requirements
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Special remarks
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Free
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- +50% gather rate.
- +100 to Commerce Limit for .
- -25% to Barracks, Armoury, and Dock unit costs.
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- All factions
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- Replaced by Columbarium for Gens Julii, Herodeum for Jews (eastern build)
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Restricted
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Aedes Fortunae Primigeniae
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- City limit +1
- Cities cheaper by 33%
- Generates a small trickle of food and timber.
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- Cannot be captured.
- SPQR only
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Asklepeion
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- -100% Attrition damage inflicted on your units in enemy territory.
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This monument has two different versions:
- The Epudaurean version can be built by Greek factions - ie Macedon, Athens, etc.
- The Koan version is exclusively for the use of Egypt.
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Pharos
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- Egypt
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- May be built either on land or on water.
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Acropolis
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- Functions like a normal Settlement.
- Reduces time it takes for you to force enemies to lose once you seize their capital.
- This Wonder must be seized in order to force you to lose, if someone takes your capital(s).
- Generates a small trickle of food and timber.
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- All Hellenic factions except Illyrians
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Pergamon Altar
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- Versailles
- Extends your borders
- Generates a small trickle of food and timber.
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- Build a Pyramid-type wonder to increase your cities
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Kom Ombo Temple
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- Taj
- Extends your borders
- Generates a small trickle of food and timber.
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- Build a Pyramid-type wonder to increase your cities
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Mons Capitolinus
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- Spawns light infantry over time, the more units you control the slower their respawn will be.
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- [2],
- 9 different structures within town radius
- Romans in Cap 1, Cap 2.
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- Cannot be captured.
- This wonder will spawn whichever unit is associated with low-level Skirmishers, else it will produce Skirmisher Levy or Raider units.
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Artemisium
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- Increases your National Borders by +2
- Attrition to enemy units in your territory increased by +33%
- Forts and Towers upgrades 15% cheaper
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Mouseion
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- Increases Influence Production by +100
- Granary, Lumber Mill, Smelter production upgrades are discounted by 50%
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- Build a Pyramid-type wonder to increase your cities
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Arg-e-Bam
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- Massive Fort with long range, many Hit Points, extra garrison value, increased border push, and resistance to air attack.
- Can be built wherever a Fort can; does not count against a City's Wonder Limit (1 wonder per city). It's build location is not revealed to the enemy until it is complete.
- Receive Fort upgrades for free and all Forts gain 33% more hitpoints.
- Units garrisoned at any Fort Heal at +500% the normal rate.
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- +3
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Circus Maximus
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- Functions like a Sporting Centre.
- Provides a large boost to your National Borders.
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- Has a very fast construction speed
- Must be built within a large city (not small settlement).
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Qdos Qdosim
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- Functions as a Temple, and improves the effects of Temple buildings on their host Settlements.
- Commerce Limit on increased.
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- Should have a big garrison number.
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Saepta Julia
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- Functions as a Market
- Sets floors on trade price at market; ceilings on purchase cost at market
- All research is instantaneously complete
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Must be built within a large city (not small settlement).
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Ara Pacis
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- Functions like a Temple.
- Autoheals ships
- Reveals all Rare Resources on the map.
- Can be improved by Science research to increase its LOS.
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- Must be built within a large city (not small settlement).
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Aedes Herculis Victor
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- Commerce Limit on and increased by 50.
- Population Limit increased by 50
- gather rate increased by 30%
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- ,
- Roman factions in Cap 1, Cap 2
- Barred to Gens Julii in Cap 3.
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- This is based on the imposing ruins outside Tivoli, not the humber tholos temple at Rome!
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Curia Pompeii
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- Raises your Commerce Limit for Food, Timber, and Metal, by 200.
- Increases attrition damage inflicted on unsupplied enemy units in your territory by 100%.
- Spies are created instantly. Gain the use of an extra Spy unit which does not count against your Population Limit and is rebuilt for free whenever it is killed.
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