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Assuming there is a 3rd Instalment of Kings & Conquerors, it behooves to say that the buildings mentioned here all apply, with exception of the Temple of Herod.

Wonders[]

Name

Abilities

Resource cost and wonder point contribution

Requirements

Special remarks

Free

Mausoleum
Complex

Mausoleum Complex
  • +50% Metal gather rate.
  • +100 to Commerce Limit for Metal.
  • -25% to Barracks, Armoury, and Dock unit costs.
  • Influence: 400;
    Metal: 100
  • +1 Wonder points
  • Clergy Religion
  • All factions
  • Replaced by Columbarium for Gens Julii, Herodeum for Jews (eastern build)

Restricted

Aedes
Fortunae
Primigeniae

Aedes Fortunae Primigeniaea
  • City limit +1
  • Cities cheaper by 33%
  • Generates a small trickle of food and timber.
  • Influence: 300;
    Timber: 500;
    Wealth: 100
  • +3Wonder points
  • Cannot be captured.
  • SPQR only

Asklepeion

Asklepeion


  • -100% Attrition damage inflicted on your units in enemy territory.
  • Influence: 500;
    Timber: 500
  • +5Wonder points

This monument has two different versions:

  • The Epudaurean version can be built by Greek factions - ie Macedon, Athens, etc.
  • The Koan version is exclusively for the use of Egypt.

Pharos

Pharos
  • Reveals the entire map
  • Influence: 400;
    Metal: 900;
    Timber: 600
  • +4 Wonder points
  • Level 6: Astrology and horology Science
  • Egypt
  • May be built either on land or on water.

Acropolis

Acropolis
  • Functions like a normal Settlement.
  • Reduces time it takes for you to force enemies to lose once you seize their capital.
  • This Wonder must be seized in order to force you to lose, if someone takes your capital(s).
  • Generates a small trickle of food and timber.
  • Influence: 300;
    Wealth: 800;
    Timber: 800;
  • +3Wonder points
  • All Hellenic factions except Illyrians


Pergamon 
Altar

Pergamon Altar
  • Versailles
  • Extends your borders
  • Generates a small trickle of food and timber.
  • Influence: 800;
    Food: 500;
    Wealth: 250
  • +8Wonder points
  • Build a Pyramid-type wonder to increase your cities


Kom Ombo Temple

Kom Ombo Temple
  • Taj
  • Extends your borders
  • Generates a small trickle of food and timber.
  • Influence: 400;
    Metal: 620;Wealth: 250
  • +4Wonder points
  • Build a Pyramid-type wonder to increase your cities

Mons Capitolinus

Mons Capitolinus
  • Spawns light infantry over time, the more units you control the slower their respawn will be.
  • Influence: 400;
    Wealth: 200
  • +5Wonder points
  • Level 1 Reforms [2],
    Advisory Councils Influence production
  • 9 different structures within town radius
  • Romans in Cap 1, Cap 2.
  • Cannot be captured.
  • This wonder will spawn whichever unit is associated with low-level Skirmishers, else it will produce Skirmisher Levy or Raider units.

Artemisium

Artemisium
  • Increases your National Borders by +2
  • Attrition to enemy units in your territory increased by +33%
  • Forts and Towers upgrades 15% cheaper

Mouseion

Museion
  • Increases Krateia Influence Production by +100
  • Granary, Lumber Mill, Smelter production upgrades are discounted by 50%
  • Influence: 400;
    Wealth: 260
  • +5 Wonder points
  • Build a Pyramid-type wonder to increase your cities

Arg-e-Bam

Arg-e-Bam
  • Massive Fort with long range, many Hit Points, extra garrison value, increased border push, and resistance to air attack.
  • Can be built wherever a Fort can; does not count against a City's Wonder Limit (1 wonder per city). It's build location is not revealed to the enemy until it is complete.
  • Receive Fort upgrades for free and all Forts gain 33% more hitpoints.
  • Units garrisoned at any Fort Heal at +500% the normal rate.
  • Food: 800;
    Metal: 200;
    Timber: 200
  • +3 Wonder points
  • Cannot be captured

Circus Maximus
Maximus

  • Functions like a Sporting Centre.
  • Provides a large boost to your National Borders.
  • Wealth: 800;
    Influence: 500;
    Metal:100
  • +5 Wonder points
  • Has a very fast construction speed
  • Must be built within a large city (not small settlement).

Qdos Qdosim
Herodeum

  • Functions as a Temple, and improves the effects of Temple buildings on their host Settlements.
  • Commerce Limit on Timber  increased.
  • Influence: 1,000;
    Wealth: 800;Food: 600
  • +8Wonder points
  • Should have a big garrison number.

Saepta Julia
Saepta

  • Functions as a Market
  • Sets floors on trade price at market; ceilings on purchase cost at market
  • All research is instantaneously complete
  • Influence: 1,000;
    Wealth: 400;
    Metal: 100

Must be built within a large city (not small settlement).

Ara Pacis
Ara

  • Functions like a Temple.
  • Autoheals ships
  • Reveals all Rare Resources on the map.
  • Can be improved by Science research to increase its LOS.
  • Wealth: 800;
    Food: 550
  • +7 Wonder points
  • Must be built within a large city (not small settlement).

Aedes Herculis Victor
Victor

  • Commerce Limit on Timber and Wealth increased by 50.
  • Population Limit increased by 50
  • Wealth gather rate increased by 30%
  • Metal: 700;
    Food: 700
  • +7 Wonder points
  • Clergy Religion ,
    Engineering Construction
  • Roman factions in Cap 1, Cap 2
  • Barred to Gens Julii in Cap 3.
  • This is based on the imposing ruins outside Tivoli, not the humber tholos temple at Rome!

Curia Pompeii
Pompey

  • Raises your Commerce Limit for Food, Timber, and Metal, by 200.
  • Increases attrition damage inflicted on unsupplied enemy units in your territory by 100%.
  • Spies are created instantly. Gain the use of an extra Spy unit which does not count against your Population Limit and is rebuilt for free whenever it is killed.
  • Influence: 1,000;
    Wealth: 370
  • +3 Wonder points
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